Table of Contents
Working with Source Files, Projects and Solutions
Visual Micro Menus,
Toolbars and Windows
What is Debugging?
Step-by-Step Debugging Tutorial
How to Stop your
Sketch, Recompile, and Run
Enabling/Disabling, Deleting Breakpoints
Showing Text and Watching Expressions When a Breakpoint is Hit
Analog, Digital, Memory, and Performance Reporting
Using Breakpoint Counters
General Breakpoint Behavior
Track of Your Breakpoints: The Breakpoint Window
Drawing Graphs Using @Plot Windows
Sharing ports between your sketch and the debugger
Debugging with Different Ports, Pins and Speeds
Influence the Execution Speed of Your Sketch
Gdb Debugging for Arduino Zero, Arduino M0, and Texas Instruments LM4F
A Brief Introduction to
Gdb Debugging Step-by-Step Tutorial
Differences between Visual Micro Debugging,
Gdb Debugging and Visual Studio's Debugging of Native Platforms
About this documentation
This documentation describes the functionality of Visual Micro.
Visual Micro is an extension to Microsoft Visual Studio and Atmel
Studio which both are based on the Microsoft Visual Studio technology.
This documentation is focused solely on
Visual Micro itself and does not address the basic concepts of Visual Studio/Atmel Studio.
Understanding the basic concepts of Visual Studio and/or Atmel Studio by way of
within each application, will help you get the full benefit of the
combination of these programs with Visual Micro.