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Very Hot Topic (More than 25 Replies) Re: embedXcode: Arduino / chipKIT on Xcode (Read 38842 times)
Tim@Visual Micro
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Re: embedXcode: Arduino / chipKIT on Xcode
Feb 15th, 2012 at 11:26pm
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very good your docs are always neat. 

when you get time maybe you would do a user guide for the visual studio plugin Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #1 - Apr 14th, 2012 at 12:36pm
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I think you have to decide who you are targeting. xcode seemed like the easy solution for mac users. 

If netbeans is easy then it sounds like a good move. One day apple might realise that being "closed" is not so good Smiley

Visual Micro target audience is first time users and windows/visual studio users.

It seems clear that more than one solution is required. If you do netbeans it should work well for linux and mac users.

I also believe that arduino will produce a new ide soon. I would think that the delay with ARM is due to creating a new ide because maple didn't find ARM so difficult.

I notice that the owners of arduino have recently produced some xbee sotware using the qt framework. I wouldn't be surprised if they create an ide using qt.
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #2 - Apr 15th, 2012 at 2:06pm
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Very good.

The new debug stuff in visual micro uses c++ injection. If we can work a way for make files to provide this feature then we have a complete winner!

I look forward to your valuable feedback and ideas when the debug tools are released for visual studio.
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #3 - May 23rd, 2012 at 9:06pm
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Nice!
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #4 - May 24th, 2012 at 12:05am
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yes that would be good. let's have an xml file that allows make files to be registered with nice names. I can add an interface to allow new ones to be added by users but initially we could just have a pre-defined list. can you try thyem out in vs?
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #5 - Jun 4th, 2012 at 8:40am
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that's a good bit of development Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #6 - Jun 9th, 2012 at 9:34pm
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I'm working on the next release of embedXcode. I plan to integrate an automatic documenting feature. 

After having reviewed HeaderDoc, doxygen and appledoc, I picked doxygen. 

Integration with Xcode is the main challenge. The idea is to select a specific target to build the documentation, obtain a PDF and integrate a codeset Xcode could use. 

There's still a lot of work to do. 

Stay tuned  Wink
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #7 - Jun 10th, 2012 at 3:59pm
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That's a really great idea!!
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #8 - Jun 12th, 2012 at 12:12pm
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Please find the new release of embedXcode with the implementation of the self-documentation.

embedXcode • Jun 14, 2012 release 13
Installation Guide • Jun 14, 2012 release 9

Just add to your code and launch the Document target:



A help document is generated and closely integrated in Xcode. 

Quick Help provides details on documented functions:



As always, learn more and download from here.
  
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embedXcode: Arduino / chipKIT / Wiring / LaunchPad / Maple on Xcode
Reply #9 - Jun 25th, 2012 at 7:17pm
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New version 14 of embedXcode brings a significant improvement on the size of the HEX and BIN files over the 

embedXcode • Jun 25, 2012 release 14 • HEX and BIN files size optimisation

Sizes are now close to and even better than those obtained with the corresponding IDEs. 



All measures are in bytes.

As always, learn more and download from here.
« Last Edit: Jun 25th, 2012 at 7:18pm by Rei Vilo »  
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Other Boards Platforms?
Reply #10 - Jan 15th, 2012 at 5:08pm
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Hi,

First of all, congratulations for this nice and working Arduino plug-in for a standard IDE. I haven't been lucky with other plug-ins for Eclipse, NetBeans, ...

Now, an interesting enhancement would be including other platforms. For example, the Microchip PIC32 based chipKIT UNO32 brings 32-bits at 80 MHz and has a Processing-based IDE called MPIDE —for multiple platform IDE— which handles both AVR / Arduino and Microchip / chipKIT platforms / boards. 

Because I own a chipKIT UNO32, I no longer use the Arduino IDE because MPIDE can manage both.



C / C++ language is the same, expect the tool-chains, avr- for Arduino, pic32- for chipKIT.

Here's a comparison between both IDEs, including build and upload and directories and files. 

Best regards,
« Last Edit: Feb 3rd, 2012 at 10:17pm by Rei Vilo »  
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Re: Other Platforms?
Reply #11 - Jan 16th, 2012 at 4:31pm
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yes i have that board and also the max32. it's on the road map i just have a bit of real work to get out of the way first Smiley these boards are much faster than the current arduino.
  
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Re: Other Platforms?
Reply #12 - Jan 17th, 2012 at 9:29am
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Great.

I did some research work available is this public folder.

Good luck!
  
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Re: Other Platforms?
Reply #13 - Jan 17th, 2012 at 1:48pm
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that's great thanks. i did start the work but then arduino 1.0 was announced and chipkit said they put their dev on hold until it was released. 1.0 includes a variants file, it's the only major change from a compiler perspective.

So now we have 1.0 the chipkit stuff should be ready to look at. however i am waiting for arduino arm to see if that includes any common changes that can be completed in one go

  
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Re: Other Boards Platforms?
Reply #14 - Jul 31st, 2012 at 4:44pm
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Rei Vilo,

your link don't work anymore. Could you repost it. I just courious about compariosion IDE<> MPIDE...

Regarsd...

Mladen Bruck
Hercegovina
  
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Re: Other Boards Platforms?
Reply #15 - Aug 1st, 2012 at 10:44am
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I closed all my Google-related accounts.

My new websites are: 

Please find:

Enjoy  Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #16 - Aug 13th, 2012 at 4:02pm
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I found your makefiles when searching the web. You really know your stuff!! 

Your makefile system has to be the neatest and most flexible arduino compiler on the planet!

1)
Now that vm has the ability to store project properties it would be useful to allow users to override the base compiler settings on a project by project basis. Also t optionally provide outputs for avr sim + symbols etc. as per your make file examples.

I would appreciate hearing what project options you think others will find useful so enable or change the compiler functionality.

2)
On another note, the next version of vm implements your suggestion of including arduino help and examples from a while back. Thanks for the suggestion! 

The new help/examples system has been implemented in an "explorer" type window view, filtered by platform. This is the first step towards your other suggestion of supporting additional platforms such as chipKit Smiley
« Last Edit: Aug 13th, 2012 at 4:04pm by Tim@Visual Micro »  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #17 - Aug 22nd, 2012 at 3:30pm
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Tim@Visual Micro wrote on Aug 13th, 2012 at 4:02pm:
I found your makefiles when searching the web. You really know your stuff!! 

Your makefile system has to be the neatest and most flexible arduino compiler on the planet!

Thanks for the accolade, you're welcome!

There's a dedicated website on embedXcode at http://embedXcode.weebly.com

Tim@Visual Micro wrote on Aug 13th, 2012 at 4:02pm:
1)
I would appreciate hearing what project options you think others will find useful so enable or change the compiler functionality.

From my point of view, the most wanted option is to use the same environment to compile for any Arduino-based Wiring-derived platform/board.

My set of makefiles is highly flexible and handles Arduino 23 and 1.0, chipKIT MPIDE, Wiring, LeafLabs Maple and Texas Instrument LaunchPad MSP430. 

So the extra-work to allow Visual Micros supporting all those platforms/boards shouldn't be that important. 

Other two important options I use often include 
  • setting the launch the console automatically after uploading, 
  • and defining the default sketchbook directory —most often, to ignore the Libraries inside.


Tim@Visual Micro wrote on Aug 13th, 2012 at 4:02pm:
2)
The new help/examples system has been implemented in an "explorer" type window view, filtered by platform.

That's really great! 

I tried to compile the index of the HTML files into a docset —the help bundle format on OS X— but didn't manage to get it done.
« Last Edit: Aug 22nd, 2012 at 3:40pm by Rei Vilo »  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #18 - Aug 22nd, 2012 at 5:03pm
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1)
Good idea about the option to open the serial. The debug tool does it but it makes sense for std projects to be able to do it.

2)
Yes I am going to add the default sketchbook folder property to vm to avoid the need to set in the arduino ide.

I think it's best to write the change back to the arduino ide preferences in an attempt to avoid user confusion and questions such as"Why doesn't my sketch compile in vm but it does in arduino?"

Makefiles/Multi-platform

3) It might be possible to use the makfile in visual studio. I thought it might be difficult with the debug stuff but it turned out that the debug system just uses the standard arduino compile. 

When we first started discussing a multi platform make file I mentioned the need for a common format to register new platforms. This will provide the ability for users to add their own platforms to the standard list. There is no reason why a makefile is not automatically generated from an xml based platform list.

So, for me, the first job is for us to agree a standard platforms reg file, then it's a simple bit of c# for me and/or makefile magic for you to convert the xml (or ano format) into makefiles. 

Or we just write out a small platform sepcific makefile (like your first level makefiles) for each registered platform. I guess we could read the makefile back into some sort of configuration dialog for users, allowing the platform to be maintained?
« Last Edit: Aug 22nd, 2012 at 5:05pm by Tim@Visual Micro »  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #19 - Aug 24th, 2012 at 7:58am
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embedXcode on Dangerous Prototypes!

Read at http://dangerousprototypes.com/2012/08/24/embedxcode/
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #20 - Sep 1st, 2012 at 6:28pm
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Please find the new release of embedXcode

Sep 01, 2012 • Support for Arduino Leonardo

As the Arduino Leonardo requires a specific reset procedure due to its ATmega32U4, I had to develop a reset script in Python. 

Also included in this release, support for Xcode 4.4.1 and for newly released Energia 0101E0008 and a fix for GraphWiz 2.28 crashing on Mountain Lion.

As always, find documentation and download at http://embedXcode.weebly.com
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #21 - Sep 1st, 2012 at 7:26pm
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That's got to be the first scripted Leonardo programmer. 

It was easier to do in Visual Studio so well done. Great job!
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #22 - Sep 11th, 2012 at 8:22am
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New! Installation Package

embedXcode is now installed with a standard installation package. Installation is faster and easier.



The Installation Guide and User Manual has changed for User Manual.

The package includes the templates, the code snippets, and the User Manual.



Find it at the download page!
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #23 - Sep 11th, 2012 at 11:01am
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nice. vm needs your documentation skills Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #24 - Sep 15th, 2012 at 1:42pm
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As Arduino 1.0 is now stabilised and wide-spread, should embedXcode continue to support Arduino 23?

Answer the poll Smiley

Please note this is not going to affect other platforms, like chipKIT MPIDE which is still based on Arduino 23 and continues to be supported as it. 

Thank you for your input. The poll opens for one week.
« Last Edit: Sep 15th, 2012 at 1:44pm by Rei Vilo »  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #25 - Sep 25th, 2012 at 11:18am
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New release 16 of embedXcode supports the FraunchPad MSP430FR5739.

embedXcode • Sep 25, 2012 release 16 • Support for FraunchPad

The Document target now builds a PDF file along with HTML and docset files.

Documentation is here and download there.

Obsolescence Notice
The following features are planned to become obsolete in a future release:

  • Support for Arduino 0023 is planned to be be discontinued.
  • The code for multiple platforms is managed in two ways: the MCU variables like __AVR_ATmega328P__ and the IDE variables like ARDUINO=101. The MCU variables are going to be suspended in favour the IDE variables. This enables a more compact code and an easier maintenance.
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #26 - Oct 10th, 2012 at 3:44pm
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Updated User Manual and Support for Xcode 4.5.1

I updated the user manual based on the feed-back I've received about the following two sections: installation and target selection.

embedXcode now supports Xcode 4.5.1.

The package includes the templates, the code snippets, and the User Manual.

As always, documentation is here and download  there!
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #27 - Oct 21st, 2012 at 9:48pm
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Please find the new release of embedXcode

Oct 21, 2012 • Selection of pde, ino or cpp extension for the sketch

When creating a new project, select the extension on the drop-down list:
• Choose pde for Arduino 0023, chipKIT MPIDE, Wiring and Leaflabs Maple,
• Choose ino for Arduino 1.0 and Energia,
• Choose cpp optionally for a standard C++ file.

Using a pde or ino extension allows to edit the sketch with the standard IDEs of the boards.

Find documentation at http://embedxcode.weebly.com
and download from http://embedxcode.weebly.com/download.html

Enjoy Wink
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #28 - Oct 25th, 2012 at 7:23pm
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I'm implementing support for Due on embedXcode. 

Building and linking work fine.

Unfortunately, I can't proceed with the uploading tests as I don't own an Arduino Due board.

Learn more  Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #29 - Oct 25th, 2012 at 7:33pm
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Me too! It would have been nice to have had one early this week. It is so nice of arduino to look after us so well  Cry
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #30 - Oct 28th, 2012 at 6:48am
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Thanks to the previous implementations for ARM Cortex M3-based Leaflabs Maple and the SAM-based Arduino Due, embedXcode now supports the StellarPad featuring a ARM Cortex-M4F Stellaris LM4F120H5QR.

I've tested successfully building, linking and uploading. 

I'm waiting for the official Energia update with Stellaris support before releasing embedXcode version 18.

Stay tuned  Smiley
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #31 - Oct 28th, 2012 at 4:20pm
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Tim@Visual Micro wrote on Oct 25th, 2012 at 7:33pm:
Me too! It would have been nice to have had one early this week. It is so nice of arduino to look after us so well  Cry


Most of the manufacturers have sent me boards so I could proceed with the tests and add support on embedXcode. 

Sometimes, building and linking go well but the resulting executable (HEX or BIN) doesn't run. Also, uploading always carries surprises!

On my wish-list: Arduino Due, Teensy 3.0, chipKIT uC32.
« Last Edit: Oct 28th, 2012 at 4:22pm by Rei Vilo »  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #32 - Nov 10th, 2012 at 3:21pm
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Please find the new release of embedXcode

  • Oct 26, 2012 release 18 • Support for Arduino Due
  • Oct 28, 2012 release 19 • Support for StellarPad
  • Nov 09, 2012 release 20 • Support for Teensy 3.0


The user manual has been updated too

  • Nov 09, 2012 release 16 • Updated with new boards


Please note the Arduino 1.5, Energia for StellarPad and Teensy 3.0 softwares are in development.

I've tested build, link and upload successfully for all boards except for the Arduino Due I don't own.

Website: http://embedxcode.weebly.com
Download: http://embedxcode.weebly.com/download
User guide: http://embedxcode.weebly.com/tutorial

Enjoy Wink
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #33 - Nov 13th, 2012 at 2:36pm
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Please find the new release of embedXcode

     Nov 13, 2012 release 21 • Stability enhancement and better information

• Stability enhancement, especially for Arduino Due and StellarPad linking
• Better information in a more structured presentation 

As always, 

• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

Enjoy Wink
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #34 - Nov 17th, 2012 at 4:35pm
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Please find the new release of embedXcode

     Nov 17, 2012 release 22 • New Make and Fast optimised targets

embedXcode release 22 includes two new targets: Make and Fast. 



The Make and Fast targets feature an optimisation for the build of the foundation libraries.
 
The new targets are much faster than the corresponding Build and All targets. This is especially important for the ARM-based boards.

Learn more.
 
As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

Enjoy Wink
  
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Re: embedXcode: Arduino / chipKIT / Wiring / LaunchPad on Xcode
Reply #35 - Nov 25th, 2012 at 11:57am
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The maintenance of the embedXcode template is really difficult due to Apple secrecy around and lack of documentation on Xcode.

So I'm considering switching from Xcode to another IDE.

Here's an open letter to Apple Xcode team. Feel free to send it to members of the Apple Xcode team you know.

Thank you for your help Smiley


Quote:
Dear Xcode Team,

Xcode offers superior features and ergonomics compared with other IDEs running on OS X. 
Unfortunately, its restricted documentation prevents from using many of its features.

I'm using Xcode as a development tool for embedded computing platforms. 
As at today, the embedXcode template supports Arduino, Diligent chipKIT with MPIDE, Texas Instruments' Launchpad with Energia, Leaflab Maple, Teensy, Wiring, and has received a warm welcome from the embedded computing community. 

The issues I'm currently facing are mostly linked to the lack of available documentation.
The books available on Xcode focus on how to use the tool, not on how to customise it. Similarly, Apple doesn't provide any clues about its inner structure. 
For example, keywords used by the templates are not documented. Neither is using other tool-chains, albeit the specific Toolchains folder.

Is Xcode solely limited OS X and iOS development?
By just releasing some documentation on Xcode inner organisation and customisation, Apple can easily make Xcode the best choice for developers.

Otherwise, I'd have no option but to switch to another IDE and to abandon OS X.

Looking forward to hearing from you, 
Best regards, 

--- Rei Vilo
http://embedxcode.weebly.com
« Last Edit: Nov 25th, 2012 at 11:58am by Rei Vilo »  
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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #36 - Nov 26th, 2012 at 10:58am
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Please find the new release of embedXcode

embedXcode • Nov 24, 2012 release 23 • Fixed WiFi issue on Arduino 1.0.2 and 1.5.x      
User Manual • Nov 24, 2012 release 17 • New section Dealing with Issues


embedXcode release 23 includes the additional optional parameter EXCLUDE_LIBS in the main makefile to black-list libraries.

Issues have been reported for the WiFi library on Arduino 1.0.2 and the Firmata library with Teensy 3.0.

Edit the makefile on you project and add the names of the libraries to exclude:

Code
Select All
# List the libraries to be excluded
# For example, WiFi may crash on Arduino 1.0.2
# For example, Firmata may crash on Teensy 3.0
#
EXCLUDE_LIBS = Firmata WiFi WiFi/utility
 



The user manual includes a check-list when facing an issue on embedXcode. 

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

Enjoy Wink
  
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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #37 - Dec 10th, 2012 at 9:16pm
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Please find the new release of embedXcode

embedXcode • Dec 10, 2012 release 23 • Fixed MAPLE_IDE variable and added Energia 9 support for Stellaris
User Manual • Dec 10, 2012 release 18 • New section Dealing with Issues

The user manual includes check-lists when facing an issue on embedXcode. 

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

Enjoy Wink
  
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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #38 - Dec 14th, 2012 at 9:01pm
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Please find the new releases of embedXcode

embedXcode • Dec 14, 2012 release 25 • New target for distribution
User Manual • Dec 14, 2012 release 19 • New target for distribution


The new Distribute target creates a specific folder Distribution which contains:
• all the headers and code files, 
• documentation in PDF if available, 
• and main sketch —.pde or .ino— in a folder with the appropriate name.



As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #39 - Jan 15th, 2013 at 5:47pm
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Please find a new release of embedXcode

embedXcode • Jan 15, 2013 release 26 • Support for Arduino Due — Build, link and upload tested

Arduino Due is now fully supported thanks to the help of a user who proceeded with the build, link and upload tests.

Many thanks to Mike!


As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #40 - Feb 2nd, 2013 at 3:19pm
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Please find a new release of embedXcode

embedXcode • Feb 02, 2013 release 27 • Support for Teensyduino release 1.12

Teensyduino for Teensy 3.0 is no longer in beta; the plug-in for Arduino has reached release 1.12 and is based on gcc 4.7.2.

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #41 - Mar 10th, 2013 at 11:07am
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I'm presently working on extending the automatic project configuration to include all the manual procedures, except for adding the user's libraries.



The major challenge is to understand how Xcode stores and structures the configuration of a project.

Stay tuned Smiley
  
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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #42 - Mar 15th, 2013 at 4:21pm
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Please find a new release

embedXcode • Mar 15, 2013 release 33 • Patch for libraries Libraries in sketchbook

This release fixes an annoying bug on the the folder name for the user's libraries.

The folder with the user's libraries in the sketchbook can now be spelled with or without a capital L.

Both libraries and Libraries names are valid.

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

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Re: mpideXcode: Arduino / chipKIT on Xcode
Reply #43 - Mar 26th, 2013 at 8:00pm
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Please find a new release of embedXcode:

embedXcode • Mar 21, 2013 release 34 • Support for Digispark release 1.04
embedXcode • Mar 26, 2013 release 35 • Support for OS X 10.7 Lion and 10.8 Mountain Lion


embedXcode now supports the new release of the IDE for Digispark, which is bundled with the Arduino 1.0.4 IDE.

The automatic project configuration tool runs now on both OS X Mountain Lion aka. 10.8 and OS X Lion aka. 10.7. 

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial

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embedXcode • Embedded Computing on Xcode
Reply #44 - Mar 28th, 2013 at 8:21am
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Please find a new release of embedXcode

embedXcode • Mar 27, 2013 release 36 • Configurations folder name fixed

As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial
 
Enjoy Smiley
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Re: embedXcode • Embedded Computing on Xcode
Reply #45 - Apr 7th, 2013 at 8:00pm
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Thank you for answering this two questions survey.

The answers will help me to focus on the most popular platforms.

Survey: http://rei-vilo.polldaddy.com/s/using-embedxcode-with
  
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Re: embedXcode • Embedded Computing on Xcode
Reply #46 - May 21st, 2013 at 9:18am
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Please find a new release of embedXcode

embedXcode • May 21, 2013 release 50 • Arduino and Digispark 1.0.4 compatibility

For the Teensy boards, embedXcode takes into account the Teensyduino installed either as a plug-in for Arduino 1.0.3, or as a stand-alone application /Applications/Teensyduino.app.



As always,
• Website: http://embedxcode.weebly.com
• Download: http://embedxcode.weebly.com/download
• User guide: http://embedxcode.weebly.com/tutorial
 
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Re: embedXcode • Embedded Computing on Xcode
Reply #47 - Jun 27th, 2013 at 6:26pm
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Nice preview!
« Last Edit: Jun 27th, 2013 at 6:28pm by Tim@Visual Micro »  
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Re: embedXcode • Embedded Computing on Xcode
Reply #48 - Jul 10th, 2013 at 6:26pm
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The User Manual for embedXcode as a free e-book is now available.

 

(link)

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Re: embedXcode • Embedded Computing on Xcode
Reply #49 - Mar 13th, 2014 at 3:19pm
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Please find a release of embedXcode.

  • embedXcode  • Mar 14, 2014 release 141 • Stability improvement
  • embedXcode+ • Mar 14, 2014 release 141 • Stability improvement

This release fixes small glitches reported by the users. Thanks!

Download
« Last Edit: Mar 13th, 2014 at 3:22pm by Rei Vilo »  
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Re: embedXcode • Embedded Computing on Xcode
Reply #50 - Jul 9th, 2014 at 7:56pm
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Please find a new release of embedXcode.

  • embedXcode  • Jul 09, 2014 release 166 • Support for Arduino IDE 1.5.7 beta
  • embedXcode+ • Jul 09, 2014 release 166 • Support for Arduino IDE 1.5.7 beta
  • embedXcode+ • Jul 02, 2014 release 165 • Improved support for debugging on LaunchPad boards

Release 166 supports the Arduino 1.5.7 beta for both Java 6 and Java 7.

Debugging has been improved for the LaunchPad platform with optimisation switched off and a richer generation of support for GDB.

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Re: embedXcode • Embedded Computing on Xcode
Reply #51 - Jul 31st, 2014 at 7:38am
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Please find a new release of embedXcode.
  • embedXcode  • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2
  • embedXcode+ • Jul 31, 2014 release 171 • Support for Intel Galileo and Gen2

Remember to always power the board before connecting the USB cable!

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Re: embedXcode � Embedded Computing on Xcode
Reply #52 - Aug 12th, 2014 at 3:14pm
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Please find a new release of embedXcode.

  • embedXcode • Aug 08, 2014 release 173 • Support for PICadillo-35T
  • embedXcode+ • Aug 08, 2014 release 173 • Support for PICadillo-35T


The PICadillo-35T from 4D Systems combines a chipKIT-compatible board with a high-definition 480x320 screen.

Download

« Last Edit: Aug 31st, 2014 at 6:27pm by Rei Vilo »  
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Re: embedXcode � Embedded Computing on Xcode
Reply #53 - Aug 31st, 2014 at 6:27pm
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Please find a new release of embedXcode.

  • embedXcode  • Sep 01, 2014 release 175 • Support for LaunchPad WiFi with CC3200
  • embedXcode+ • Sep 01, 2014 release 175 • Support for LaunchPad WiFi with CC3200


The LaunchPad Wifi CC3200 is based on an all-in-one ARM Cortex-M4 MCU with integrated WiFi radio. It requires the prior installation of Energia release 13.

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Re: embedXcode � Embedded Computing on Xcode
Reply #54 - Sep 21st, 2014 at 7:03pm
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Please find a new release of embedXcode.

  • embedXcode  • Sep 20, 2014 release 201 • Support for Xcode 6.0.1 on Mac OS X 10.9.5
  • embedXcode+ • Sep 20, 2014 release 201 • Support for Xcode 6.0.1 on Mac OS X 10.9.5


This new release combines release 177 of embedXcode+ with support for the Robotis OpenCM9.04 board and release 176 with a cleaner build process. 

As embedXcode celebrates its first birthday, release 201 is the first release of the 2nd year!

Happy coding  Smiley

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Re: embedXcode � Embedded Computing on Xcode
Reply #55 - Oct 18th, 2014 at 6:08pm
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embedXcode now runs Mac OS X.10 Yosemite.



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Re: embedXcode � Embedded Computing on Xcode
Reply #56 - Oct 18th, 2014 at 6:15pm
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New release 2.1 adds a new dimension to embedXcode+ with the mbed framework.



The first board to be supported is the Nucleo F401RE I've used for all the tests, including debugging.



Which board will be next?

Learn more
  
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Re: embedXcode � Embedded Computing on Xcode
Reply #57 - Nov 26th, 2014 at 9:12am
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Please find a new release of embedXcode.

  • embedXcode  • Nov 12, 2014 release 232 • Support for Little Robot Friends
  • embedXcode+ • Nov 12, 2014 release 233 • Support for Little Robot Friends

Release 2.3 of embedXcode+ welcomes the Adafruit Trinket and Pro Trinket boards, the Microduino STM32 board, the Little Robot Friends robot and the RedBearLab nRF51822 and BLE Nano boards. All those boards run on the Wiring / Arduino framework.

This release also supports Teensyduino 1.20.

The Tools for mbed have been updated with SDK release 91. 

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Re: embedXcode � Embedded Computing on Xcode
Reply #58 - Jan 31st, 2015 at 4:00pm
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Please find a new release of embedXcode.

  • embedXcode  • Jan 08, 2015 release 250 • Updated pre-compiled frameworks
  • embedXcode+ • Jan 08, 2015 release 250 • Updated pre-compiled frameworks
  • embedXcode Tools • Jan 08, 2015 release 250 • Updated pre-compiled frameworks



embedXcode+ adds support for the Nordic nRF51822-mKIT, RedBearLab BLE nano and RedBearLab nRF51822 boards running on the mbed framework.

The pre-compiled frameworks for Spark and mbed has been updated.

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Re: embedXcode � Embedded Computing on Xcode
Reply #59 - Jan 31st, 2015 at 4:01pm
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Please find a new release of embedXcode.

  • embedXcode  • Jan 30, 2015 release 260 • Support for LaunchPad C2000
  • embedXcode+ • Jan 30, 2015 release 260 • Support for LaunchPad C2000


The LaunchPad C2000 from Texas Instruments provides the perfect introduction to real time control programming, like motor control. 

It is a nice addition to the LaunchPad family already supported by embedXcode.

Please refer to the Release Notes for downloading the tool-chain and configuring the board for upload.

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #60 - Feb 21st, 2015 at 8:39am
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Please find a new release of embedXcode.
  • embedXcode  • Feb 20, 2015 release 2.6.2 • Support for Arduino 1.6.0 
  • embedXcode+ • Feb 20, 2015 release 2.6.2 • Support for Arduino 1.6.0
  • embedXcode Tools • Jan 08, 2015 release 250 • Updated pre-compiled frameworks

Arduino version 1.6.0 is a welcomed release as it replaces both Arduino 1.0.6 and Arduino 1.5.8. embedXcode will focus on Arduino 1.6.0.

Download
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #61 - Mar 2nd, 2015 at 4:14pm
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Please find a new release of embedXcode.

  • embedXcode  • Mar 02, 2015 release 2.6.3 • Stability improvement for Arduino 1.6.0
  • embedXcode+ • Mar 02, 2015 release 2.6.3 • Stability improvement for Arduino 1.6.0 
  • embedXcode Tools • Jan 08, 2015 release 250 • Updated pre-compiled frameworks

Release 2.6.3 improves stability for Arduino 1.6.0.

Not all the plug-ins are compatible with Arduino 1.6.0, so please refrain from updating them. Section Install the Template • Install the IDEs of the Boards • Check the IDE and Plug-In Options lists the recommended versions of the Arduino IDE for each plug-in. 



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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #62 - Mar 4th, 2015 at 11:41pm
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Please find a new release of embedxcode.

  • embedXcode  • Mar 04, 2015 release 2.6.4 • mbed SDK updated to release 94
  • embedXcode+ • Mar 04, 2015 release 2.6.4 • mbed SDK updated to release 94
  • embedXcode Tools • Mar 04, 2015 release 2.6.4 • mbed SDK updated to release 94


 

Unfortunately, the bug with Mac OS X 10 Yosemite remains unfixed. Rumours say Mac OS X 10.10.3 would bring a fix. Let's hope they are true.

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #63 - Mar 22nd, 2015 at 5:07pm
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Please find a new release of embedXcode. 

embedXcode 2.7 adds two new platforms.
  • Added support for panStamp AVR and NRG boards.
  • Added support for Intel Edison on Wiring / Arduino framework release 1.6.1
  • Added support for Intel Edison on Yocto framework for embedXcode+.


embedXcode 2.7 also updates the IDEs. 
  • Updated support for Arduino IDE 1.6.1.
  • Updated support for MPIDE 2014-08-21 and 1.5 beta.
  • Updated support for RedBearLab as at March 11, 2015.
  • Updated support for Teensyduino 1.21.
  • Updated support for Wiring 1.0.1.

Please check the release of the official IDEs as previous versions are no longer supported. With the release of Arduino IDE 1.6.1, previous versions 1.0.6 and 1.5.8 are no longer supported except for plug-ins.

Download
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #64 - Mar 29th, 2015 at 1:09pm
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Please find a new release of embedXcode.

  • embedXcode  • Apr 01, 2015 release 2.7.3 • Support for LaunchPad MSP432 
  • embedXcode+ • Apr 01, 2015 release 2.7.3 • Support for LaunchPad MSP432


Release 2.7.3 adds support for the newly launched LaunchPad MSP432 and for multi-task sketches thanks to Energia MT. 

Energia MT or Energia Multi-Tasking is based on Texas Instruments' RTOS and brings a whole new dimension to development. 

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #65 - Apr 13th, 2015 at 6:32pm
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Please find a new release of embedXcode.

  • embedXcode  • Apr 12, 2015 release 2.7.9 • Added Arduino Zero Pro, chipKIT DP32 and WiFire
  • embedXcode+ • Apr 12, 2015 release 2.7.9 • Added Arduino Zero Pro, chipKIT DP32 and WiFire


Release 2.7.9 adds support for the Arduino Zero Pro (review) and the chipKIT DP32 and WiFire boards. The Arduino Zero Pro requires the Arduino 1.7 IDE and allows debugging with embedXcode+.

Upload to the Arduino Yún boards through WiFi or Ethernet now manages the web-server files.

Download
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #66 - Apr 15th, 2015 at 2:43pm
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Please find a new release of embedXcode.

  • embedXcode  • Apr 15, 2015 release 280 • Added support for ESP8266
  • embedXcode+ • Apr 15, 2015 release 280 • Added support for ESP8266

The ESP8266 is a $5 SoC with WiFi radio from Espressif. There are multiple variants based on the SoC, featuring many or fewer GPIOs. A specific version of the Arduino IDE for the ESP8266 is available.

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #67 - Apr 24th, 2015 at 9:27am
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Please find a new release of embedXcode.

  • embedXcode  • Apr 25, 2015 release 282 • Added support for NodeMCU and RedBearLab CC3200
  • embedXcode+ • Apr 25, 2015 release 282 • Added support for NodeMCU and RedBearLab CC3200

The NodeMCU board is based on the ESP8266 and runs with the specific version of the Arduino IDE for the ESP8266. The RedBearLab CC3200 board is built around the CC3200 from Texas Instruments and runs on Energia. An updated User Manual is being published.

Download
« Last Edit: Apr 27th, 2015 at 7:25pm by Rei Vilo »  
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #68 - May 1st, 2015 at 8:28am
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Please find a new release of embedXcode.

  • embedXcode  • Apr 30, 2015 release 285 • Support for network and WiFi on chipKIT WF32 and WiFire
  • embedXcode+ • Apr 25, 2015 release 285 • Support for network and WiFi on chipKIT WF32 and WiFire

Release 2.8.5 brings support for the network and WiFi libraries on the chipKIT WF32 and WiFire boards with MPIDE 0023 and 1.5. 


Read the review of the chipKIT WF32 and WiFire boards. 

Dowload
« Last Edit: May 4th, 2015 at 11:03am by Rei Vilo »  
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #69 - May 25th, 2015 at 3:04pm
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Please find a new release of embedXcode.

  • embedXcode • May 18, 2015 release 289 • Added support for Teensy LC and updated support for 1.6.1 or 1.7 Arduino IDE plug-ins
  • embedXcode+ • May 18, 2015 release 289 • Added support for Teensy LC and updated support for 1.6.1 or 1.7 Arduino IDE plug-ins


Release 2.8.9 adds support for the Teensy LC board. The Teensy 3.0 and 3.1 are very popular among the embedXcode users and the Teensy LC is a welcomed addition. 

Release 2.8.9 also updates support for the plug-ins running on Arduino 1.6.1 or 1.7.x, including Adafruit, Cosa, LightBlue, panStamp, RedBearLab, RFduino, Teensy. 

Finally, release 2.8.9 brings support for Particule, the new name of Spark. I'm still waiting for the Photon so I can add support for it.

Download
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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #70 - Sep 27th, 2015 at 10:57am
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New release 3.0 of embedXcode supports and runs on Xcode 7 with Mac OS X 10.10.

Release 3.0.1 improves the stability of the installation process. Release 3.0.2 fixes two bugs for Arduino Due and LaunchPad CC3200. Release 3.0.3 fixes a bug for mbed.

Please note embedXcode supports Arduino.CC 1.6.1 for Java 7 and Arduino.ORG 1.7.7. 

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #71 - Nov 2nd, 2015 at 8:10pm
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New release 4.0 of embedXcode brings support for the Arduino.CC 1.6.5 and for Energia 0101E017.

The Arduino.CC 1.6.5 IDE features the Boards Manager, which provides an easy way to download and install boards. 

The following boards have been tested successfully: Adafruit 1.3.3, Cosa 1.1.0, Digistump 1.6.5, ESP8266 1.6.5-947-g39819f0, Intel 1.6.2+1.0, MediaTek 1.1.17, Little Robot Friends 1.6.0, panStamp AVR 1.5.1 and MSP430 1.0.4, RedBearLab 1.0.0, RFduino.

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Re: embedXcode: Arduino / chipKIT on Xcode
Reply #72 - Jan 6th, 2017 at 2:48pm
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New release embedXcode 6.0.2 updates support for unified Arduino 1.8.0 IDE.

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Re: Re: embedXcode: Arduino / chipKIT on Xcode
Reply #73 - May 6th, 2017 at 3:12pm
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